Graph Search: Analysis
Here is a (more elaborate) pseudocode for solving the General Graph Search problem:
mark s as explored, all other vertices as unexplored
D := a queue or stack data structure, initialized with s
while D is not empty do
remove the vertex from the front/top of D, call it v
for edge (v, w) in v's neighborhood do
if w is unexplored then
mark w as explored
add w to the end/top of D
Notice the difference between BFS and DFS is that DFS uses stack but BFS uses queue.
Exercise Analyze the complexity of BFS algorithm (use Big-Oh notation).
Solution
mark s as explored, all other vertices as unexplored // O(1), O(N)
D := a queue or stack data structure, initialized with s // O(1)
while D is not empty do // total O(N)
remove the vertex from the front/top of D, call it v // O(1)
for edge (v, w) in v’s neighborhood do // O(neighbors(v))
if w is unexplored then // O(1)
mark w as explored // O(1)
add w to the end/top of D // O(1)
- Both search explore each edge at most once (for directed graphs), or twice (undirected graphs — once when exploring each endpoint).
- After edge $(v, u)$ is encountered, both $v$ & $u$ are marked as explored.
- We can implement the search in linear time if we can find eligible $(v, u)$ quickly (for each $v$)
- This is where adjacency (incidence) list will provide fast access.
- $O(\text{neighbors}(v))$ is $O(\deg(v))$ in incidence list (but it is $O(N)$ in adjacency matrix).
- $N \times O(\deg(v))$ is $O(M)$ because Handshaking lemma says $\sum_{v \in V} \deg(v) = 2M$.
- So in adjacency list, finding (unexplored) neighbors of each vertex takes total of $O(M)$ time.
- (In adjacency matrix, this total would be $O(N^2)$ : $N$ for
neighbors(v)
$\times$ $N$ vertices). - Note that we can check $u$ is unexplored in $O(1)$ if we store this information in the vertex node (or HashTable of explored vertices where keys are the nodes).
The total running time of BFS & DFS is $O(M+N)$ if we use adjacency list representation.
The space complexity of a DFS, in practice, is usually lower than that of BFS. This is because, during BFS, all the nodes at one level must be stored, whereas in DFS, all the nodes in one path need to be stored. Thus, for instance, in a tree, the number of nodes per level usually exceeds the depth of the tree.